
Having three games on one disc was radical and ambitiously crazy.
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In total, there have been eight entries, with some taking serious creative liberties with storytelling-look at Die Hard on the PC Engine, where the opening levels include John McClane battling enemies in the jungle before entering Nakatomi Plaza. Probe Entertainment ( Die Hard Trilogy’s developers) and Fox Interactive’s (the game’s publishers) effort was a massive improvement.Ĭall it nostalgia, but Die Hard Trilogy felt groundbreaking at the time, in both concept and achievement. It’s worth mentioning that Die Hard is no stranger to the video game format.
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It’s easy to overlook its contribution, but Die Hard Trilogy was rare proof that the movie tie-in formula could work.

The Extra-Terrestrial, a game so bad that they literally buried it in a landfill!īut there was one game that was an exception to the norm that rarely gets discussed when people speak of tie-ins like GoldenEye (aka the undisputed champion of gaming). It shouldn’t have come as a surprise when the games released to lacklustre reviews-or in the case of Atari’s E.T. At their peak, designers were rushing to meet marketed syncopate deadlines set by the movie industry on tight budgets with unrealistic turnarounds, and that often resulted in barebones products.

Most games in the tie-in era never lived up to expectations. For every Nintendo’s GoldenEye, PlayStation’s Ghostbusters, or Sega’s Aladdin, we get visual atrociousness in Bad Boys: Miami Takedown, Charlie’s Angels, or Street Fighter: The Movie.

It’s fair to say that video games based on movies have not always had the best reputation.
